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Joel Fogelson / TakemyIP.Net's avatar

I enjoyed this piece.

One perspective that might complicate the “$80B failure” narrative is that much of the investment may have been laying the groundwork for something slightly different.

A lot of the VR R&D Meta funded, including computer vision, environmental mapping, sensors, and optics, also happens to be the core infrastructure needed for practical augmented reality. In that sense, the headset push may have functioned as a stepping stone toward mixed reality systems rather than a pure attempt to build the fully virtual Metaverse described in Snow Crash.

The shift toward devices like the Ray Ban glasses suggests that Meta may have concluded something similar to your point: people are far more comfortable augmenting the real world than replacing it. A digital object appearing on your actual kitchen table is often more compelling than sitting inside a completely virtual room.

The other wrinkle is that generative AI arrived at exactly the wrong moment for the Metaverse narrative. AI dramatically expanded cognitive capability across writing, speaking, and creating media, while the Metaverse was trying to expand sensory immersion. For now, the cognitive upgrade seems to have captured most of the public’s attention.

It will be interesting to see whether spatial computing becomes more attractive once the novelty of flat AI generated media wears off.

Ludo Vecchio's avatar

ELI5: Goggles? outside the mind.

AKA zero opportunity for genuine empathy. No need to ingest a world, put oneself into another's place and imagine 'what if'?

Artists only work inside the mind and if your tools don't allow for that, those tools will fail.

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