Hollywood has been leaning on Unreal Engine more in recent years too. The Mandalorian famously used it for environment backdrops, which the director loved because it allowed him to move individual pieces (think rocks and buildings) around in real time as a scene demanded it—bypassing a costly and time consuming re-rendering process with a traditional 3D animation house.
Hollywood has been leaning on Unreal Engine more in recent years too. The Mandalorian famously used it for environment backdrops, which the director loved because it allowed him to move individual pieces (think rocks and buildings) around in real time as a scene demanded it—bypassing a costly and time consuming re-rendering process with a traditional 3D animation house.
Source: https://www.unrealengine.com/en-US/blog/forging-new-paths-for-filmmakers-on-the-mandalorian